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Sorcerer Guide 5e Spells Yoiki Guide

Sorcerer spell only. Reduce the casting time of your arcane spells. Grants you darkvision 60 ft., allows you to see in magical darkness, see invisibility out to 60 feet, and detect good. Grants target a boon, allows monitoring, and establishes a telepathic link that enhances enchantments.


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This sorcerer spell list includes optional spells available from Tasha's Cauldron of Everything. For the sorcerer spell list without optional spells, see Core Sorcerer Spell List Cantrip 1st Level 2nd Level 3rd Level 4th Level 5th Level 6th Level 7th Level 8th Level 9th Level R - Ritual Spell T - Technomagic


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Optional Class Features Ability Scores Sorcerer Races Sorcerer Skills Sorcerer Backgrounds Sorcerer Feats Sorcerer Weapons Sorcerer Armor Multiclassing Sorcerer Magic Items Common Magic Items


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These are the spells that the Sorcerer class can learn. For a list of every spell, see List of Spells. All Spells By Class: Artificer Spells · Bard Spells · Cleric Spells · Druid Spells · Paladin Spells · Ranger Spells · Sorcerer Spells · Warlock Spells · Wizard Spells By Damage: Acid · Bludgeoning · Cold · Fire · Force · Lightning · Necrotic · Piercing · Poison · Psychic.


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5th Edition (5e) Sorcerer spell list, organized by level.


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1 Action 1 Round Self Combat (.) Cantrip Booming Blade Evocation • S, M 1 Action 1 Round Self (5 ft ) Melee Thunder (.) Cantrip Chill Touch Necromancy • V, S


Blood Magic Subclass (Sorcerer) — DND Unleashed A Homebrew Expansion for 5th Edition Dungeons

The Wild Magic sorcerer is one of the original fifth edition sorcerer subclasses, appearing the Player's Handbook. The Wild Magic sorcerer's features revolve around unleashing surges of untamed magic when they cast spells. This is easily the most random subclass in the fifth edition, making play unpredictable (but hilariously fun.)


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The two subclasses that the sorcerer got are also quite strong, ranging from the bizarre mind of an Aberrant to the careful and planned Clockwork origin. Either way, there's something cool for you! Optional Sorcerer Class Features. Sorcerer's gain two additional optional class features, and two expansions to their metamagic and spells.


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Spellcasting An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. Cantrips At 1st level, you know four cantrips of your choice from the sorcerer spell list.


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Sorcerer: Divine Soul - DND 5th Edition Sorcerer: Divine Soul Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but powerful familial connection to a divine being.


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Playstyle Sorcerers are different from Wizards in that their magic comes from innate magical talent passed down through their bloodline rather than studying the arcane arts. Sorcerers have a relatively short spell list, fewer spells they can learn when leveling up, and fewer spell slots when compared to Wizards.


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Raw Magic Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped. Some sorcerers wield magic that springs from an ancient bloodline infused with the magic of dragons. Others carry a raw, uncontrolled magic within them, a chaotic storm that manifests in unexpected ways.


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Introduction Disclaimer Sorcerer Spells Cantrips 1st-Level Spells 2nd-Level Spells 3rd-Level Spells 4th-Level Spells 5th-Level Spells 6th-Level Spells 7th-Level Spells 8th-Level Spells 9th-Level Spells Disclaimer


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Wrapping Up our Sorcerer 5E Guide. And that concludes our Sorcerer 5E Guide. All told, this is a great class with a lot of fun, customizable options. The subclasses are decent, and there is little reason to multiclass. While you are pigeonholed into spellcasting, you still have lots of options between blasting foes or focusing on utility spells.


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Sorcerer spells in 5e focus on a wide range of abilities. They can deal huge single-target and area-of-effect damage, control the battlefield with powerful, persistent effects, apply conditions to enemy creatures, and provide utility in and out of combat. While Sorcerers enjoy the same spell slot scaling as Wizards, they can know far fewer spells


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19. Chill Touch Chill Touch is not the most powerful cantrip around, but it lends itself well to metamagic and the versatility that a class with set spells is looking for. It has a long range and deals 1d8 necrotic damage.

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